Lose yourself in a riot of colouring in as you bring these exotic birds to life!
Immerse yourself with Emmanuelle Walker’s wonderfully detailed bird illustrations. From Warblers to Blue-tits and Kakapos to Owls, colour in an alphabet of birds in their feathery fancies – perfect for all ages!
- Flying Eye Books
This weekend – Saturday 20th June – Sunday 21st June
Founded in 2012, ELCAF’s aim is to introduce and celebrate both small press publications and the dynamic community of individual artists and collectives that are pushing the boundaries in comics, illustration, graphic and sequential art here in the UK and abroad. Each year ELCAF has seen an incredible growth; larger venues, more exhibitors, and a greater number of people coming through the doors.
Q1: How did you get the Nobrow 17 x 23 gig?
It was pretty sudden – I was tabling at ELCAF 2013 and I ended up
chatting a bit to Alex Spiro, one of the two guys that founded the
company. Then a few months later I got an email pretty much out of the
blue from Alex talking about how they wanted to do some more books in
the 17×23 series and asking me to pitch a few story ideas. Prior to this
I’d been selling my own self-published stuff at conventions for a couple
of years beforehand, so I already had a few finished stories under my
belt. Also, if I was ever at a convention where nobrow had a stand I’d
make a point of going over and saying hi! I have no idea if that
actually contributed to them wanting to collaborate with me though.
Q2: Which comics from the 17 x 23 series do you own?
Do you have a favourite?
I owned a few of the original bunch and I’ve been buying all the new
ones as they come out. It’s really cool to see the diversity of styles,
both in the art and the narrative! I’d really struggle to pick an
absolute favourite… I dig Jen Lee’s stuff a lot; I really admire her
use of colour in particular. Plus as an animator I can really see that
capability in her drawings – I mean it’s always amazing to see her
characters in motion, but even in her static work I like the way she
constructs them out of these really simple, readable shapes but they
still have tons of character. I’d love to be able to draw like that.
Q3: I love the pixelated artwork in your comic The Hunter
– why did you choose this approach?
I started getting into pixelart a few years ago during a period
where I was really frustrated with my art in general and I wanted to get
back into a way of working that I actually enjoyed. Working at a
pixel-level is very satisfying for me because it’s pretty much the
highest degree of control you can have over a 2d image that’s on a
screen, and I like having a lot of control over the way stuff looks.
There’s also something really paradoxical about seeing it in print, but I
quite like that. Sometimes people mistake it for a printing error, which
I decided to use the pixelart method for The Hunter partially because I
wanted it to be a fun thing to work on, something I’d enjoy. It also
struck a weird, videogamey chord with the story – it made me think of
games like Pokemon or Monster Hunter where some players obsessively task
themselves with “100% completion” – meticulously achieving every goal
possible, often investing hundreds of hours. It felt like the story was
about a similar kind of obsession, like this guy equates the goal of
living a fulfilled life with completing a bunch of videogame quests.
If anyone’s interested, style-wise my two main influences with the
pixelart are Paul Robertson and the anonymous Japanese game dev who
calls himself “Pixel” (maker of the game Cave Story, which I’d highly
Q4: I stumbled across your blog Dungeons and Drawings,
can you tell us about it and how it came about?
I played D&D (Dungeons & Dragons) with some friends once or twice
when I was a kid – it’s a real eye-opener of a game, like you just start
playing it and you realise you can do pretty much whatever you want. It
really blew my mind at the time! I picked it up again with some friends
at uni, getting into it on a more creative level, writing stories,
designing characters etc. When we finished uni in 2010, Blanca
(Martinez, my girlfriend & the blog’s co-creator) and I started coming
up with ideas for personal art projects that we could work on (since we
were finding it hard to find freelance work at the time and we wanted
something to do). We’re both super into RPGs (she even more so than I)
and we came up with the idea to start this art blog where we post our
own redesigns of classic fantasy RPG monsters. I think she came up with
the name and it stuck! The inspiration came from our memories of looking
at the Monster Manual as kids, and the fun of endlessly leafing through,
comparing power levels and picking favourites. We published a book last
year and our currently working on a follow-up, so hopefully people can
get the same sort of satisfaction from our stuff!
Q5: Which illustrators inspire you?
Quite a few at the moment. At random: Rebecca Sugar, Jonathan Djob
Nkondo, Thomas Wellmann, Matthieu Cousin, Valentin Seiche, Masaaki
Yuasa, Boulet, Jillian Tamaki, Josceline Fenton, Ben Sears, Kim Sloane,
Q6: What’s next for Joe Sparrow?
Right now I’m actually directing an animated short, a little cartoon
bio of Mozart, that should be out later this year. It’s been a lot of
fun to research, and music is probably a pretty close second to art in
my life in terms of interests so I’m really looking forward to seeing
what I can do. After that I want to get back to comics and do something
a little larger-scale. I’d like to write a story that’s more about the
characters than anything else (I feel like a lot of my stories are just
“stuff happening”, there isn’t much of a character element to them).
Anyway, lots of plans!
I’d love to take a walk around the inside of your head; I imagine it would be like a journey through The Beatles’ Magical Mystery Tour. How did you come up with the idea for Moonhead & the Music Machine?
Victor Hussenot, the creative talent behind the Nobrow graphic novel The Spectators. Victor studied the Fine Arts in Nancy (France) and now lives and works in the capital, Paris.
Q1: Where did the concept for The Spectators come from?
The idea of Spectators came from the identification of a link between several stories I had written. I realised all my thoughts were based on the observation of a town.
Q2: Your artwork is spectacular, can you describe the process?
Thank you! I worked in several stages. First text then the storyboard, then I pencilled boards. Only at the end did the realization of watercolour appear on the final boards. But I wanted all the stories to be connected visually as well. That is why the person embodies each role, the mind / actor. The true character of the story is his shadow,
Q3: What’s next for Victor Hussenot?
I am preparing a comic that will be a reflection on time … And following the comic book output in Chronicles “The Land of lines”.
Q4: Where do you find your inspiration? Which illustrators do you admire?
The inspiration of my life come mainly from questions I ask myself about the world, about life. But also of philosophy, film, comics and illustration.
I am greatly influenced by Albert Camus or in other areas, Eric Rohmer, Bergman, Fritz Lang, for example. Or, André Juillard Francois Ayroles, the publishing house “The association”.
Check out these photographs of Victors creative process – there are some lovely imagaes of early sketches.
A Dystopian World where Mad Max meets Robocop
During the end of days, all technology and robotics were locked underground in what has become known as the Cyber Realm. The oppressive leader now uses this technology to control the population.
Coming soon – published by Nobrow as part of its 17 x 23 series.
Meet Joey Moonhead. A normal kid in every way. Except one… He has a moon for a head.
Published by Nobrow
Moonhead and the Music Machine
A psychedelic coming of age story.
First stir in the title sequence to Saved By the Bell
Sieve in the sound of The Jimi Hendrix Experience
After that add two drops of the essence of Wassily Kandinsky
Sprinkle with my fading memory of Galaxy High
Then add 2 ladles of surrealism from The Mighty Boosh
Fold into the mixture the triumph of Napoleon Dynamite
Mix together with a bottle of talent and an awesome story and… perhaps, you’d end up with something close to Moonhead and the Music Machine.
I LOVE, LOVE, LOVE this book.
One aristocratic hunter is about to face his toughest quarry: a mythical beast composed of all his vanguished trophies!
In a time centuries before our own, one arrogant hunter has grown bored of sport. Only the legends of a mythical beast excite him now, but when he goes hunting for the creature he quickly discovers that he is outmatched. Because this beast is not any mythical animal but is composed of all the hunted prey killed in the past, and it is most certainly out for revenge.
Have a look at the other amazing editions of Nobrow’s 23 x 17 series.
Keep your eyes peeled for a Q&A with Joe Sparrow coming soon! Also a possible magpie hybrid beast!
Check out Joe’s portfolio of work:
Follow Joe on Twitter
In a dishevelled and ransacked backyard, a dog named Simon has been forgotten by his owners. Simon contemplates breaking free and eventually partners up with a raccoon and a deer who take him into the woods. But Simon realizes he is not quite ready to live in the wild.
Sam Bosma‘s debut graphic novel finds our unlikely duo come face-to-face with “He of the Giant Steps,” the ancient guardian of the bountiful tomb they have set out to plunder. In order to fulfill their mission however they’re going to have to abide by the ancient law of the land and better their opponent in a game of hoops! The question is, can they trust their bandaged adversary to play by the rules?
Fantasy Sports is a funny and action-filled graphic novel that will capture the reader’s imagination and re-invigorate a love for the art of comics.